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Pricing & Plans

Vercel's Hobby, Pro, and Enterprise plans — what's included, key limits, and how usage-based billing works.

Vercel has three plans: Hobby (free), Pro ($20 / user / month), and Enterprise (custom). The figures below reflect the platform as of mid-2026 — limits and prices change, so confirm current numbers at vercel.com/pricing.

Plan comparison

HobbyProEnterprise
PriceFree$20 / user / monthCustom
Commercial useNot allowedAllowedAllowed
Fast Data Transfer100 GB / mo1 TB includedCustom
Edge Requests~1M / mo~10M / moCustom
Function invocations~1M / moHigher + overagesCustom
Active CPU~4 hrs / mo40 hrs includedCustom
Custom environmentsYesYes
Password protection / firewallBasic protectionsYesAdvanced
SSO, audit logs, SLAYes
Log retention~1 hour~1 day~3 days

Hobby (free)

For personal, non-commercial projects and prototyping. Includes unlimited deployments, the global Edge Network, automatic CI/CD, HTTPS, and basic protections (WAF, DDoS mitigation). It has hard caps: there's no payment method on file, so when you hit a limit your project pauses until the next billing cycle rather than incurring overage charges. The function timeout cap and the ~4 hours of Active CPU are the limits people hit first on dynamic apps.

Pro

The plan most teams land on. $20 per user per month, which includes a $20 usage credit, then pay-as-you-go for usage beyond included amounts. Adds commercial rights, team collaboration, password protection, the firewall, custom environments, longer log retention, and higher limits. Two things to budget for:

  • Per-seat billing adds up — a 5-person team is $100/month before any usage.
  • Overages (for example bandwidth beyond the included 1 TB) are billed on top.

Enterprise

Custom pricing for organizations needing SSO, advanced security and compliance, dedicated support, SLAs, and custom limits. Negotiated directly with Vercel.

Controlling spend

New teams get a default on-demand usage budget (commonly $200) with email/web/SMS notifications as you approach it. You can configure a hard spend limit that pauses projects at 100% to prevent runaway bills, and Vercel ships protections like recursion limits and Attack Challenge Mode to guard against unexpected usage spikes.

A note on usage-based billing

Fluid Compute shifted billing toward Active CPU — you pay for CPU while code actually runs, not while it waits on I/O. For I/O-bound and AI workloads this is a meaningful saving; for sustained heavy compute, model your costs carefully.

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